The Party
Gnomen Cognomen
Gnome Rogue
Appearance:
- Gnome Male, about 89 years old.
- Olive-complexion. Shaved head with black peach fuzz. No facial hair, except for some salt and pepper stubble.
- Wears tinted goggles during the day.
Quick Bio:
- Currently operating under the name Bindle, a farmer from the local lands.
- Diplomatic in all situations.
- Very secretive of his true identity.
Timtam Bickie
Gnome Wizard
Appearance:
- Gnome Female.
- Kind eyes with fire behind them.
- A smirk occasionally flashes on her face as if she's playing a game and is several moves ahead.
Quick Bio:
- Student of the school of Evocation
- Carries small hedgehog named Coconut. The creature is absolutely adorable.
NPCs
Gundren Rockseeker
Mercenary / Businessman
Appearance:
- 4.5 feet tall.
- Dressed finely, as if a gambler.
Status:
- Alive
Quick Bio:
- Gundren started the campaign when he received a contract to deliver much needed grain to Helm's Hold. He headed to all of Neverwinter's bars and taverns to put up posters looking for adventurers. Was sincerely disappointed when a grand total of four chucklefucks arrived on the morning of departure.
- Spent nearly all of the trip to Helm's Hold in his cups, drinking to his own impending doom. Only when they arrived safely to the city and dropped of the grain did he realize that somehow his ragtag band of adventurers had succeeded. He proceeded to celebrate by drinking even more and trying to bed the barmaid Hildy.
- He awoke to realize that he had passed out. Embarrassed and alone, he decided to return to the inn's common room to drink more out of shame and try and bed the Hildy again. He met a town guardsman who stated the party had paid him to ensure Gundren's safety. They celebrated the extra coin together by drinking.
- The party stopped when the four adventurers he had hired showed up moments before the undead overran the whole of Helm's Hold. With quick thinking, Gundren and the party managed to escape Helm's Hold and go their separate ways.
- After returning to Neverwinter, he was shocked to find out that the city was unaffected by the new plague spreading and had heard nothing of the fate of Helm's Hold. He sent word to Luskan for the four adventurers that had bought his wagon and one of his two favorite horses to be aware of the situation. He gritted his teeth and resigned himself to investigate each and every inn, bar, tavern, speakeasy, and brewery in all of Neverwinter until he gets to the bottom of the poisoned grain situation.
Hildy
Barmaid
Appearance:
- 5.5 feet tall.
- Quite round, with rosy red cheeks and a permanent smile.
Status:
- Presumed Dead
Quick Bio:
- Met the party upon their arrival in Helm's Hold. Provided them with information on the "Blight," the bizarre decay of all crops in the area.
- Helped the party met Ted, the town guardsman who was hired to protect Gundren from drowning in his own vomit or being murdered by an unseen foe.
- Successfully avoided sleeping with Gundren Rockseeker twice in 12 hours.
- Was left behind in Helm's Hold during the outbreak. Last seen huddled with other non-infected townsfolk behind Ted and other city guardsmen who were attempting to hold back the undead.
Ted
City Guard
Appearance:
- 6 feet tall.
- Walks upright, with beautiful posture.
- Tan complexion, brown eyes, angular facial features.
- Lean, muscular build.
Status:
- Presumed Dead
Quick Bio:
- After the delivery of the desperately needed grain to Helm's Hold, Ted finished his shift, dropped the grain off at home to his beautiful wife, and proceeded to go eat some bone broth stew from the Old Dirty Dwarf inn & tavern.
- While eating his meal and downing several pints, a group of adventurers paid him a ridiculous amount of money to watch a stairwell. Immediately after their departure, the dwarf on the second floor he was in charge of protecting came downstairs and began buying rounds.
- This wonderfully fortuitous day came to a grinding halt when those adventurers burst back into the ODD, and warned of a threat mere moments before the undead began to overrun the town.
- Ted took up his armor and spear and rushed into the town circle to keep the monsters from assaulting the townsfolk. Was last scene just cutting bitches down with an overwhelming number of creatures bearing down on him.
Ned
City Guard
Appearance:
- 6 feet tall.
- Tan complexion, brown eyes, bulky muscular build.
Status:
- Dead as disco.
Quick Bio:
- Collected his portion of grain before his shift as a town guardsman.
- His wife prepared some bread which he happily ate before going in for his shift despite the breads bad bake and doughy center.
- Kidnapped while walking to the Heartward and held by cultists for observation.
- Rescued by four adventurers who attempted to take him to the town's cathedral. Fell unconscious as the party battled a ghoul and a zombie, skin going pale with red veins beginning to creep across his body.
- Last seen having a dagger shoved into his brain stem to ensure he would stay dead because sometimes... dead's better.
Rambler
Traveling Merchant
Appearance:
- 6.5 feet tall.
- Long black hair, black goatee, big round belly.
- Devious smile from years of negotiating all over the world
Status:
- Alive
Quick Bio:
- First met the party on their journey to Luskan. Enlisted their help in crossing a bridge in the forest when a child calling himself "Pip," and was please as punch when they were able to succeed the test of riddles.
- Assured the party of a discount at his wagon from now until the end of town.
- Followed his new friends into the town of Luskan, and was shocked to see the emergence of the undead the first night after arriving. Survived the uprising when the city guard showed up to help protect his life, and more importantly, his cart of fabulous items.
Ben
Forest Troll
Appearance:
- Hunched at the shoulder from years of speaking/devouring smaller creatures.
- 10 feet tall, but periodically straightens up to reveal true height of 12.5 feet.
Status:
- Alive
Quick Bio:
- Originally met party on their journey to Luskan. He, his brother Jerry, and a young boy Pip played a game with the party. After answering the three riddles presented, Ben and his friends allowed our party to pass.
- During the party's journey to hunt Hogger the Gnoll and Captain Bane, leader of the bandits, the party stopped to speak to Ben and Jerry. Azure challenged Ben to a match of Rock, Paper, Scissor. Upon defeating Azure, he completed his victory with the traditional troll "punch-in-the-face" to the defeated party. Impressed at Azure's durability and swimming prowess, he was convinced to travel with the party to apprehend Captain Bane.
Jerry
Forest Troll
Appearance:
- Hunched at the shoulder from years of speaking/devouring smaller creatures.
- 9 feet tall. Does not stretch, but appears to be significantly taller if standing at full height.
Status:
- Alive
Quick Bio:
- Originally met party on their journey to Luskan. After the party succeeded at the riddle game, Jerry presented them with the trophy he had fished out of the river. He then bid the party farewell, excited to return to the Rock, Paper, Scissor game with his brother Ben. They were playing a best-of-90,000 series, and were currently tied at 100 victories each.
- During the party's journey to hunt Hogger the Gnoll and Captain Bane, leader of the bandits, the party stopped to speak to Ben and Jerry. Jerry felt jealous at the cat-lady's decision to engage Ben in RPS instead of him, and refused to travel with the party and his brother. Two minutes after Ben left with the travelers, Jerry sat down when he became overwhelmed with loneliness.
Pip
Rambunctious Youth
Appearance:
- 4 feet tall.
- Pale, smooth, alabaster complexion.
Status:
- Alive
Quick Bio:
- Originally met party on their journey to Luskan. Presented the party with three riddles before allowing them to pass. He and his troll friends, Ben & Jerry, watched while the party succeeded at the riddle game. Once the party was allowed to pass, Pip left his troll friends to their Rock, Paper, Scissoring.
- Appeared to Carol in a vision/dream and whispered a warning. :
- "Be careful of your efforts. Fate cannot be contained. Prophecies are fluid. You must choose when to sheath the sword."
Davram Bashere
Captain of Luskan City Guard
Appearance:
- 5'9" tall.
- Gray hair, scarred face. Battle-hardened resting bitch face.
Status:
- Alive
Quick Bio:
- Was sought out by the four adventurers and advised of an outbreak of undead in Helm's Hold caused by poison grain.
- Trusted his instincts and commanded inspections of all abandoned and/or derelict buildings in Luskan, eventually stumbling upon multiple cultists attempting to taint food stores.
- Commanded all city guard to patrol the city, ensuring that the uprising of undead was quelled with minimal loss to city population.
- Met with the Governor of Luskan and came to a mutual decision to put the entire city on lock-down, preventing any from entering and only a select few from venturing outside the walls.
- Provided the party with Luskan Elite City Guard badges to grant them permission to come and go as they please. Requested their aid in quelling several threats to the town to ensure the lock-down doesn't wind up starving out the city.
Logain
Cleric
Appearance:
- 6.5 feet tall.
- Long, gray hair pulled back into a ponytail.
- 2 foot beard, groomed well and cropped to a point at the bottom.
- Carries a large mace that radiates light.
Status:
- Alive
Quick Bio:
- Traveled the Sword Coast when reports of a "Blight" was spreading to the regions food stores.
- After investigating in multiple areas, came to the forlorn conclusion that the decay affecting all crops was of magical origin, and being spread from an incredibly powerful evil being.
- Traveled to Helm's Hold to search their town cathedral's library for any information on a powerful being in the region's history.
- Traveled to Luskan to continue his research while searching for a source to the famine that was beginning to grip the entire Sword Coast.
- Was greeted by four adventurers who advised Helm's Hold had been overrun by undead beings that arose after eating cursed grain. Returned to his AirBNB to contemplate next steps based off of his research when a vampire named Nadia arrived to deliver a living specimen of the undead. This confirmed his suspicion that a Vampire Lord was in the area, but realized that they are not powerful enough to be responsible for the rising undead horde.
- Totally didn't pay attention when a battle broke out right outside his AirBNB. The group of adventurers apparently handled it.
- Survived the uprising of undead in Luskan, and took as many specimens for research and experimentation as possible.
- Assigned tasks to his four new friends for research to attempt to find a legend of a powerful magic user who may have grown beyond the level of power their body could handle, thus transforming into a Lich that may have gained sentience only recently.
- Last seen in Luskan, performing experiments on zombies and a single ghoul.
Nadia
Vampire
Appearance:
- 5 feet tall.
- Pale skin, black hair, black eyes.
- Very sharp incisors.
Status:
- Dead and loving it.
Quick Bio:
- Arrived at Logain's AirBNB to deliver a captured zombie for his research purposes. Was surprised to find the cleric best known for his solitude in the company of four adventurers.
- Took an arrow to the heart from an unseen assailant. Revived when a gnome named Bindle removed the arrow and battled the foe in single combat.
- Upon defeating the assassin, it was revealed that a sentient wight had been sent as an assassin to eliminate either her or Logain.
- Disappeared into the night after the uprising of undead in Luskan. Managed to leave the city's limits before the lock-down took effect.
- Last seen helping the party defeat a group of cultists lead by the sentient wight.
Nadia's Master
Vampire Lord
Appearance:
- Unknown.
Status:
- Dead.. but alive. Like the living dead. But not undead. He's a vampire, decide for yourself.
Quick Bio:
- Referred to by Nadia as the reason she delivered the zombie specimen to Logain to aid in quelling the rising plague and spread of the undead.
- Also commanded Nadia to only hurt Logain and any of his entourage in the case her life (or undeath) was in direct danger of being ended.
- According to research done by the party in the Tower of the Arcane in Luskan, this Vampire Lord is likely hiding in plain sight. His retinue is likely small, but incredibly loyal. Northwestern Vampire Lords tend towards treating their everlasting life as a gift instead of a curse, and attempt to co-exist with humanity by only feeding on those that won't be missed or deserve to disappear.
- It is quite possible the party has already met this creature and may not have realized it.
Enemies
Bandit(s)
Humanoid Rogue/Ranger/Fighter
Appearance:
- Varies depending on race. Nothing outside of ordinary ranges.
- Always wearing dark black, browns, grays, or greens to blend in with the surrounding forest.
- Carrying scimitars, short-swords, and light crossbows.
Status:
- Active in the Sword Coast
Quick Bio:
- Most of the bandits that have been encountered are in search of food, not riches or wealth.
- Nearly all bandits have disengaged from combat when it becomes clear they will lose their life.
Large Wolves
Organized or Controlled Pack
Appearance:
- 3-4 feet tall on all fours.
- Dark gray matted fur.
- Steady, knowing stare as if that of a sentient being.
Status:
- Actively roaming the woods/forested area of the Sword Coast.
Quick Bio:
- Originally spotted by Timtam Bickie during the journey to Helm's Hold, these wolves have been spotted observing humanoid activity from the edge of surrounding trees in multiple areas.
- Allowed non-infected citizens of Helm's Hold to escape into the forest unharnessed.
- Actively attacked and ravaged zombies and ghouls that managed to make their way out of the sealed town of Helm's Hold.
Cultists
Robed Humanoids
Appearance:
- Height varies depending on the race.
Status:
- Active but remaining hidden until their objective is achieved.
Quick Bio:
- Various sentient races that have given themselves over in service of a Lich. They've been seen observing the effects of imbibing cursed food and tainting food sources to bring about undead uprising.
- Typically are found with scimitars, wands, and short-swords.
- Fairly stupid, as wearing plain clothes would make them less obvious.
Zombie
Undead Humanoid
Appearance:
- Height of whatever infected host has died and risen.
Status:
- Dead and active.
Quick Bio:
- Seemingly mindless beasts that attack living creatures with a ferocity of a rabid animal.
- Originated as infected humanoids who underwent a crippling ailment that results in pale, cold skin and veins turning red along the extremities first before spreading all over. Infected humanoid dies and returns as a zombie shortly after.
- Has been seen participating in horde/pack behavior after a mind-piercing screech in a large area. Possibly capable of being directly controlled by a powerful Lich.
Ghoul
Vicious Undead Humanoid
Appearance:
- Height of whatever infected host has died and risen.
- Gray, leathery skin.
- Sharp fangs.
- Long, razor sharp claws.
Status:
- Dead and active.
Quick Bio:
- Creatures originate the same as zombies, but seem to transform after death rather than simply reanimating. Creature seems to take on more bulk and have their skin turn become more durable.
- Attacks with a viciousness that matches the zombie, but the intelligence of a predator rather than a wild animal.
- Has been seen participating in horde/pack behavior after a mind-piercing screech in a large area. Possibly capable of being directly controlled by a powerful Lich.
Sentient Wight
Undead Assassin
Appearance:
- 5.5 feet tall.
- Covered in black hardened leather.
Status:
- Dead and dead again.
Quick Bio:
- This creature appears to have regained or retained its prowess for killing from the shadows it had when it was alive. Lead a small bands of cultists in an ambush on Logain's AirBNB.
- It's unclear whether this being was targeting Logain, the party, or the vampire Nadia.
- Fought Nadia in single combat while also taking arrows from Gnomen Cognomen.
- Was equipped with holy water, a weapon one only brings in preparation of facing a very specific foe.
Hogger
Gnoll Pack Leader
Appearance:
- 7 feet tall.
- Orange fur with dark gray skin.
- Wears worn leathers retrieved from slain hunters.
Status:
- Body: Dead and left in the Sword Coast forest.
- Head: Kept in a bag carried by Carol Carter. Also dead.
Quick Bio:
- Dangerous predator that hunts with the cunning of a ranger.
- Organized multiple packs of gnolls into an organized fighting group.
- Fought the party in the Sword Coast forest after they successfully managed to sneak past his front guards.
- Was defeated and beheaded prior to his rear-guard coming upon the party.
Captain Bane
Bandit Captain
Appearance:
- Unknown.
Status:
- Alive, inhabiting the northern part of Sword Coast forest.
Quick Bio:
- This former Luskan City Guard defected after becoming fed up with the politics involved in moving forward in rank within the armed forces.
- Gathered a large group of similarly frustrated soldiers that were fed up with serving under incompetent leadership.
- Organized attacked on supply transports prior to the "Blight" spreading.
- Has not been seen personally attacking food transports, but has set search parties along all roads north of Neverwinter to ambush possible food transports.
- Born in the darkness whereas you merely adopted it.
Celiac
Lich
Appearance:
- Unknown. He can probs float though, so it's going to vary.
Status:
- Undead and very active.
Quick Bio:
- Suspected to be the cause of the "Blight" that has gripped the Sword Coast.
- Anything powerful enough to directly curse the land of such a large area likely has the power to control an army of undead.
- Has converted living humanoids to his cause in secret and provided a small band with a sentient wight for assassination purposes.
- Location is unknown.